Panic

Panic Blog

January 26th, 2016
hawaii
The complete Panic Family, circa 2015.

Welcome to the 19th year of Panic.

That’s one heaping teaspoon of life-time, but you know what? It doesn’t feel like it. I think it’s because things at Panic are always evolving — gradually evolving, but evolving still, like any good business. Things are always being learned. Ideas are always being tested. You’re treading water in some areas, but not in others. There’s enough change that each year has a certain “feeling”, a certain texture that can only be felt in retrospect. I would describe 2015’s texture as a little nutty, mostly smooth, yet significantly chewy.

I already went off the rails. Let me try again.

In 2015, we watched our processes and systems improve dramatically as our talented team took ownership of parts of our puzzle that suited them best. We got an all-in crash-course on the business and creative challenges of developing a cross-platform video game, something we’ve always wanted to attempt. We saw some experimental notions get put on hold, while others expanded. And we shipped a couple of great new apps and stretched our creativity. It was, all told, a great year.

Here’s a look back at 2015, and a look forward to 2016.

Releases

In 2015 we released two significant new apps:

Coda iOSCoda 2 for iOS

This was an incredible, top-to-bottom overhaul to Coda for iOS — which we now just call “Coda” (but for iOS). A significant amount of work went into adding new features and improving the user interface, making Coda a truly desktop-quality text editor that just so happens to fit on your iPad — and now, your iPhone. I’m incredibly proud of this product, and based on the product reviews, it’s clear that our customers appreciate it also.

Happily, Coda was chosen by Apple as an App Store Best of 2015 and landed in iMore’s Best of 2015.

Status BoardStatus Board 2 for iOS

We also updated Status Board dramatically with a brand new UI, new panel types, and a new revenue model — it’s free to download the app and try it, and you can unlock more panels if you like it. The cleaned up visuals and extra room for customization really improved the flexibility of this app.

Plus, there were some interesting side moments:

FirewatchGDC Firewatch Party

We put together a pretty amazing, highly-themed space to promote Firewatch during GDC and get buzz going for our game. People are still talking about it, so I think we did pretty good! Also it smelled nice.

Panic SignThe Panic Sign

We finally got a sign on our building — and made it interactive, rolling our own software to control DMX lighting via a web page. It’s a little something fun for Portland — and it feels amazing to watch a sign change before your very eyes. Until we finally do a blog post about this (lol), all you need to know is if you visit Portland, please come over and hit sign.panic.com on your mobile device.

Little thingsLittle Things

Our office lobby was finally redesigned. (The rest of the building hated it, it’s a funny story.) We spruced up our own space, adding a second conference room, freshening up some tired bits, replacing the new hand dryers in the bathroom, important stuff like that. Oh, Steve had another baby. We got a new accountant. And, of course, we released the revolutionary Apple Watch. Wait hang on that was Apple

Updates

Not only did we release great things, but I feel we demonstrated dramatic dedication to our apps — we released the most high-quality, bug-free updates in our history. To give you the scoop, I’ll hand this blog post over to Ashur, who is currently leading our QA/Release efforts and is largely responsible for keeping this machine rolling:

This might bake your noodle: we shipped 35 updates across all six Mac and iOS apps by the end of 2015.

 

2.5.2 2.0 2.1 2.0 4.4.10 1.2
2.5.3 2.0.1 2.1.1 2.0.1 1.3
2.5.4 2.0.2 2.1.2 2.0.2 1.3.1
2.5.5 2.1 2.1.3 2.0.3
2.5.6 2.1.1 2.0.4
2.5.7 2.1.2 2.0.5
2.5.8 2.0.6
2.5.9 2.0.7
2.5.10 2.0.8
2.5.11
2.5.12
2.5.13

This includes major 2.0 updates of both Status Board and Coda iOS, and a significant revamp of Prompt’s emulation internals. That’s three times as many as last year — and an average of one release every 1½ weeks. Mamma mía!

Here’s a little bit about our testing and release process.

Each of these releases required regression testing and verification that the changes we made didn’t inadvertently cause problems elsewhere. If we ship something embarrassing, I document the hell out of it and make sure we don’t do it again. As a result, every project repository now contains:

  • Detailed documentation of tests designed to confirm core functionality behaves as expected
  • A checklist to guide the tester which tests to perform for a given update.

Through these tests, we occasionally catch medium-to-large issues before they have a chance to escape into the wild. Hooray!

Bug verification and pre-release testing only capture part of QA’s involvement in the pipeline:

? Exploratory testing
? Helping to determine which fixes and features should land in a given update
? Verification and release testing

And everything that pertains to moving a candidate build from Development through Release falls under the QA umbrella at Panic:

? Updating screenshots
✒️ Gathering, preparing and filing release notes
? Pushing dSYMs to Hockey
? Archiving release builds, for future update testing and historical purposes
? Submitting to iTunes Connect or preparing the website for direct downloads

Some of these tasks take just a few minutes, others take much longer. Regardless, I feel like we’ve really made great improvements to our process, and we have many more improvements planned for 2016.

Thanks, Ashur.

I’m continuously proud of the effort that goes into making sure our apps are the best they can be.

Challenges

Not everything can be smooth, of course. A couple things that we struggled with in 2015:

iOS Revenue. I brought this up last year and we still haven’t licked it. We had a change of heart — well, an experimental change of heart — and reduced the price of our iOS apps in 2015 to normalize them at $9.99 or less, thinking that was the upper limit and/or sweet spot for iOS app pricing. But it didn’t have a meaningful impact on sales.

More and more I’m beginning to think we simply made the wrong type of apps for iOS — we made professional tools that aren’t really “in demand” on that platform — and that price isn’t our problem, but interest is.

So, once again, we will investigate raising our iOS app prices in 2016, with two hopes: that the awesome customers that love and need these apps understand the incredible amount of work that goes into them and that these people are also willing to pay more for a quality professional app (whereas, say, the casual gamer would not).

Shelving a New App. One of our interesting app experiments — an app to share and discover music — was 95% done, had a beautiful interface and some interesting ideas, plus a complete server-side component… then got shelved. It wasn’t an easy decision. It was mostly worries about revenue — it doesn’t seem possible that you can charge money for a social app in 2016, since mass adoption is critical. And is advertising really a thing we want to do? This is maybe one of the only times I wished we were a startup — with a “release now, figure out how to make money later” culture — but we’re not. I feel terrible for all the excellent work that went into it for seemingly “nothing”. That said, I am still determined make something out of it. We’ll find a way. I said: we’ll find a way!!

Balancing. We always have a million ideas over here, but balancing “keep our current apps going” and “run and do something new” is an eternal challenge that we struggle with. Too many distractions and you lose focus. No explorations and you’ve got all your eggs in dangerously few baskets. We’d love to make another Mac app. We have to find a way to make this work.

Next

2016 is going to be an extremely interesting year for Panic. Coming up:

firewatch-alt
An actual screenshot of Firewatch running on a 21:9 ultra-widescreen monitor.

Firewatch. Holy smokes, it lands in two weeks: our first major video game, developed by Campo Santo (in co-operation with Panic), shipping on Mac, PC, and PlayStation 4. Can you believe that? And I’m really proud of it: it’s an incredible piece of work, in my humble opinion, a video game that unabashedly tells you a story with humor, heart, and beauty. The team at Campo did an amazing job building this game. We really hope it resonates with people. I’m nervous as all hell but it’s the excited kind of nervous.

It’s hard to overstate how much we’ve learned, and how Firewatch’s success (or failure!) could chart our future. Of course, our goal is to break even, flush with knowledge of a new industry. But if Firewatch does more than just break even, it opens up major questions for Panic: do we want to publish more games? It’s possible — it felt really rewarding ‘nurturing’ this game into existence. How do we do that and maintain focus on apps? What if we just lucked out with the greatest possible team for our first game and that will never happen again? And if we don’t recoup our investment, how does that impact our future? A lot of questions will be answered…

Prompt. A really great Prompt update is almost here, with a new tabs interface, split-screen support, iPad Pro layout, 3D touch, ECDSA host keys, and more. Hang tight, it shouldn’t be much longer!

Transmit. Later in the year should see a brand-new, major update to Transmit, that will increase speed, add Panic Sync, seriously expand protocol support, and more. A Transmit overhaul is long overdue and we are extremely excited to get this out to the world in 2016. (One open question: will we distribute it in the Mac App Store? Hmm…)

Coda Planning. We won’t ship a major new Coda in 2016. But that won’t stop us from having frequent meetings and discussions about the future of Coda. Coda needs to be torn down to the studs and radically re-thought and re-built for today’s web development landscape… while still retaining many of the core features that a large number of users love and rely on today to get their work done. While that’ll be difficult, we think we can crack it, and to be honest, it’s pretty fun and exciting to think about.

Experiments. Of course, we’ve still got some people working on crazy experiments and bold new ideas.

And who knows what else — there’s still tons of stuff we’d love to add to all of our apps!

2015-big
Some of us goofs during our annual XOXO party.

Thanks

As always, thank you for being a Panic customer, and a Panic fan. Thank you for allowing us to run this company making neat things that you hopefully like. And thanks for giving us the chance to do what we love every day. I hope that our journey can also kind-of feel like your journey, because you’ve been with us every step of the way.

And of course, I must give my deepest and most appreciative thanks to the hard-working men and women here at Panic who care about one thing: making great products. I am so fortunate to work with this group of people.

Now let’s get out there and make the best of 2016!

(PS. Another change: Patrick, one of our iOS/Mac engineers well versed in modern web development will be off on a year of globe-trotting travel. Jealous. If you know anyone who can fill those shoes, e-mail jobs@panic.com!)

Posted at 5:47 pm 63 Comments

Thibault Le Cornec

1/26/2016 8:42 PM

Thanks a lot for making so great apps ! I love you and I’m proud to be a Panic customer and a Panic fan ! ❤️

Guys,
Please keep making good professional iOS apps and charge as much as needed for them. Those awesome big iPad Pros need serious apps for work. I’m getting mine this week and I can’t wait to install Coda, Transmit and Prompt on it!

Thibault Le Cornec

1/27/2016 2:42 AM

Yes don’t hesitate to charge iOS apps as much as needed. It’s a great platform for your apps ?

Really, thanks so much for all of the great work. I own every single one of your apps and use almost all of them on a daily basis for work (professional and graduate school stuff). I just can’t recommend them enough. I’m looking forward to Firewatch and seriously have to keep myself from buying an iPad Pro to take advantage of these apps!

Wow, congratulations to a great year. Optimizing your pro apps for the iPad Pro should be a good idea.

And please, please: release the new Transmit on the Mac App Store! It’s a great way for customers to keep their licenses (and sync over iCloud). But you can also distribute yourself over your site at the same time in parallel.

PS. I changed the Panic logo colors! Did you see it?

Looking forward to Panic Sync for OSX Transmit… and yes another vote to have it via the Mac App Store, please!

Cifs support on Transmit for iOS this year?

James Finley

1/27/2016 8:33 AM

Keep up the pro software for iPad! We need leaders in this space. Set the prices at a point that will sustain the product and people will come.

Sheree Pennah

1/27/2016 10:43 AM

That’s a lot of updates! Thank you for talking about QA/Test/Release stuff, it matters and is appreciated. Go Ashur!

I would like to agree with Daniel, in part, regarding distribution of Transmit. If Panic decides to distribute it via the Mac AppStore, please also provide a stand-alone distribution for those of us who have difficulties with the Mac AppStore.

Please keep making the pro iOS apps! I’m finding more like-minded souls that are finding iPad is enough, more so since the iPad Pro, especially when running pro apps. In fact, I’m sure I’ve got an image of a Terminal burned into my iPad Air….

For those pesky OSX apps, please don’t go MAS-only, the last cert farce proved the MAS isn’t up to it ( it really doesn’t add to the experience when launching an app and finding it doesn’t run because of something outside of your control…. ).

Rob Fahrni

1/27/2016 11:09 AM

Thanks for all the great software and for sharing, love reading the annual report.

I agree with your comments. I use Transmit & Prompt on my iPad and iPhone. How often do I use them? Not very often because I just manage one remote server. I can see how these apps would not appeal to the average user, who it seems complain about an app costing more then $0.99. The good news is that I pick apps who are developed by great people and I would happily pay more to keep using them, even if it only one or twice a month. So rock on, you are appreciated and I will continue to use your products.

Justin Jia

1/27/2016 11:25 AM

Mac App Store please!
Paid update is also good for me.

Paris Paraskeva

1/27/2016 11:46 AM

Congrats on the wonderful job you guys are doing at panic. Coda has been my main IDE for years and keeps getting better.

IMHO coda iOS could be easily cost $30 to aid its future development. Would happily pay for it! I know sandboxing does not allow it but I long the day I can fully code a php app on my iPad and run it as well!

Keep up the excellent work!

Kristopher Browne

1/27/2016 12:25 PM

Please do keep up the iOS updates/releases – I use Coda for most things I’d use Transmit/Prompt for, but it’s one of my #1 power tools on my iPad Pro.

Nick Johnson

1/27/2016 12:51 PM

Don’t worry about raising iOS prices. I am happy to pay more for well thought out and regularly updated software. Coda on the iPad Pro has already saved my bacon a few times, and I’m looking forward to the Prompt update to help justify paying for the upgrade from Prompt 1.0.

Also, I’m very excited for Firewatch and looking forward to playing it when it comes out. I think its great that you guys had the chance to entertain this kind of project, and if the game development has inherited the attention to detail that you typically put into your products, it should be very good.

Love your amazing iOS apps ; please do optimize them for the iPad Pro and know that your hard work is really appreciated. There are few apps on the AppStore of this quality and you deserve all the praise you get (and then some!). Your apps were the main reason my iPad turned from a mere media consumption device to a productivity tool and I can’t thank you enough for it.

Alexandre Plennevaux

1/27/2016 1:09 PM

Congratz to you guys, I’m so looking forward to Firewatch – which seems to be the game I dreamed of ever since I was a kid – and that was 30 years ago, back when I was playing Elite. FW visuals look incredible.
For the iOS stuff: honestly, I don’t see the point. When I need to get work done, an iOS device will never reach the level of comfort of a laptop or Desktop. Being stuff with an urgent thing to do with only an iOS device at hand almost never happens – because I’ve learned better than to ship on a Friday night. (yeah, right).
Keep it up, thanks for the peek inside your internals °-)

Brendan Giles

1/27/2016 1:20 PM

Love your apps, especially Coda on iPad Pro. Changed the way I work.

But your pricing on iOS is insane. You are selling high end, Pro level apps and they should be priced accordingly. I’ve used Coda on iOS to make thousands of dollars. Only having to pay $12 for it feels like I’m stealing it.

You should be pricing your Pro level iOS apps at the same level as the Mac apps. They have feature parity and they price should reflect that.

I love your apps and want to pay you what they are worth to me. Better to properly monetise your inch users who care about your product than cut the price and go for volume. The Omni Group are a great example that I think you should follow.

(Also REALLY looking forward to Firewatch!!)

Interesting what you said about the future of Coda:

“…We won’t ship a major new Coda in 2016. But that won’t stop us from having frequent meetings and discussions about the future of Coda. Coda needs to be torn down to the studs and radically re-thought and re-built for today’s web development landscape…”

The web changed a lot in the past 5 years and probably will again in the next 5 years. Reinventing Coda would need to keep that in mind and be flexible for any future adaptation. And of course let’s keep in mind with all the new tools already being developed, eg, Sublime Text, Atom, Brackets, etc.

Curious to see where will Coda end up.

Please don’t discontinue your iOS apps. By all means raise the price to whatever is needed to fund ongoing development. I wouldn’t hesitate spending much more money on Prompt as I use it every day and is a huge part of my workflow on iPad Pro. Your right in saying there probably isn’t mass appeal (versus a social media app or game), but the people that need your apps are most likely willing to pay a higher price for quality software that’s important to them.

Keep up the great work and look forward to a bright future for Panic apps on iOS.

Simon White

1/27/2016 2:00 PM

My Panic apps all paid for themselves very quickly because they made my work better and faster. If in the future they had to pay for themselves a little more slowly, that is fine. Happy to pay for great software development.

App Store is a hard problem. For me, the quality of iOS has fallen so much that I use my iOS devices much less and I no longer spend money on iOS apps, even though almost all of my Mac apps are from Mac App Store, many costing hundreds of dollars. I was very happy to pay $50 in-app purchase recently to turn Hype into Hype Pro, but if Tumult released Hype for iOS I would not be interested. My iPhone is a phone now, it runs iMessage and FaceTime almost exclusively, and my iPad spends most of its time acting as a touchscreen for my Mac. I wish it wasn’t that way. I thought of my original iPad as my primary computer and my Mac at that time was an iPad accessory, but that has switched around 180 degrees over the past 2–3 years. So for me, there isn’t anything Panic can do to get me enthusiastic about iOS apps. Not even great iOS apps from Panic.

So best of luck figuring this all out. I’m a Transmit user since 1.0 — and an Audion user at one time! — so I really appreciate the work you’re all doing.

Heartily looking forward to the Transmit update – I use it every day and enjoy it greatly. Do what you have to do to make it great. If that means it is not on the App Store, that’s fine with me. I always prefer to buy from the developer directly anyways to give them as much money as possible.

Iain Anderson

1/27/2016 3:17 PM

Like other posters here, most of my productivity needs are on OS X and not iOS; I suspect you might be right on the “demand” side. Still, if you do increase your pricing on iOS (which may well be the right thing to do) remember that all app store prices in many countries outside the US have risen a lot over the last couple of years. The rising US $ means that FCP X used to be AU$330 a few years ago, but it’s now AU$500. Not sure what percentage of your sales are outside the US, but it’s worth considering.

Really looking forward to Firewatch BTW. :)

Michael Hargreaves

1/27/2016 5:02 PM

Love your work, I rely on your apps to get work done — on Mac for 15 years and now on iOS — and I plan to keep on relying on them (and you) for as long as you’re around. More than happy to pay professional prices for professional software (especially when it looks every bit as good as it works.) Never understood why tools costing anywhere from $20 to $200 on a Mac are supposed to cost $2 on an iPad, it’s crazy. Anyway, thanks for building awesome products!

Ron Stewart

1/27/2016 7:47 PM

Thanks for the yearly wrap-up. I’m glad to see that Transmit has an update coming, and I hope there’s a non-App Store path forward for Transmit. Keep up the great work!

Thanks for your apps, unfortunately I am one of the those people that has made the decision to move to a non-Apple environment. This is for many reasons including cross platform compatibility in Windows 10, including the phone believe it or not, which is a really good experience for the things that I need to do on it. The comment that you made “we made professional tools that aren’t really “in demand” on that platform” is spot on, a lot of people in my peer group and the industry at large are moving to non-apple devices for a plethora of reasons, however Windows 10 is becoming more the norm. Please can you write a version that will work on a Windows 10 device, ideally with Continuum as this looks like a great idea for a true unified code base and ecosystem.

I really admire the work and dedication you all put into everything you do. It’s an inspiration to the rest of us. With regard to iOS revenue, it makes me sad to read that. Your software on that platform is incredibly useful and measurably improves my day-to-day life. I deeply hope you don’t decide to abandon the platform and will happily pay a higher price for quality software.

Jarod Long

1/27/2016 11:00 PM

Thanks for the fantastic work you all do and for your honesty and openness. You’re all a big inspiration.

I always loved your works and adopting the new technologies and trends. Let me phrase that again, “adopt”. Your design decisions always made me think a little bit in a good way. I hope you guys keep me inspiring.

(Also holy shit, can’t wait for the firewatch)

Please release the next Transmit and Coda on the Mac App Store again. iCloud sync has improved. Price is not so important.

João Sampaio

1/28/2016 3:12 AM

Panic tools for iOS are necessary, and the best ones available for any mobile platform. As far as I am concerned I see the value in this apps, don’t be afraid of charging more.

Thank you for your apps.
I’m waiting the new apps !!!!

I hope Transmit remains on the MAS.

Denis Gladkikh

1/28/2016 7:33 AM

Thank you for the great apps! I have most of them, use maybe half of what I purchased.
Yes, I agree that professional tools is different market, also considering that you are targeting iOS, where not a lot of “professional users” comparing to OSX.
Have you considered to use Kickstarted or similar to get the required amount for the next updates?
Just an idea, like we need 20k to spend next 2 months for the Prompt 3, and you can add something like:
– On 10K – we will do only that.
– On 20K – we will do that and that.
– On 30K – you can vote for some other features.
– Pledge 100 – and you will get more votes for the features.

It was so great to meet you guys this year, thanks for the tour of your lovely studio and letting us peek into the magical Founders room. You guys are awesome, can’t wait to play Firestorm. AND… still waiting on the Broadway production of Buggy Saints Row. Love, Adele & the New York ustwo team!

Nathaniel

1/28/2016 11:35 AM

I love Coda for iOS. I love Coda for Mac. I love Transmit. I love all the software you guys build please don’t stop making apps. I would bay $39.99 for an iOS version of Coda if I had to.

Paul Dunlop

1/28/2016 3:11 PM

Just wanted to say how excited I am for Firewatch. It’s pending release was one of major factors in my decision to purchase a PS4, to go along with my Xbox One. I didn’t realise it was coming out so soon as Amazon UK have no confirmed date. Hope it’ll be available digitally in the UK the same day as the US? Can’t wait to play it.

Michael Quinn

1/29/2016 12:13 AM

Wow still no sync in Transmit?? I have to admit I gave up waiting for it ages ago but haven’t looked for a while.

Maybe then I’d consider getting the iOS version. It’s not the price that puts me off – it’s the missing features like Sync that would make an iOS version useful.

And yes – please keep it in the App Store. I’ve just got a new MacBook Pro and the convenience of getting everything from one place is still fantastic.

Hey

I loved Coda on my Mac, I bought it on my iPad and now it appears that I spend my bus commutes coding on my iPad using my iPad. I wish there was an awesome MySQL client on iPad, but it’s not important.

And I can’t wait for Panic Sync for Transmit on Mac, seriously, that’s the only thing you need to add and I’m practically sold.

And App Store is fantastic, I get many AppStore gift cards for christmas. Since in Canada, Apple sells them at a discount 100.00 iTunes cards at 85.00.

Cyrus

Definitely don’t pull pull back on your professional iOS apps!

I use both Coda and Transmit on iOS every single day! If you have to increase your prices that’s fine. I happily pay for most of the Omni Groups applications.

Reinier Meenhorst

1/30/2016 3:02 PM

Ever since Audion hit my beige Mac, I’ve been using your apps and following your adventures, both of which have been inspiring. Cheers Panic-ers!

I would pay big money (no whammies!) for a Panic developed music sharing and discovery app.

Neil O’Rourke

1/31/2016 1:31 AM

Coda 2 is the single greatest piece of software I have ever purchased. I almost feel guilty getting so much productive daily use out of it having paid for it just once on release.

Roll on Coda 3 so I can chuck some well-deserved cash your way in a heartbeat!

Rob Stanford

2/1/2016 8:37 AM

Since the release of the iPad Pro I’ve switched to developing websites on iOS using Coda. I’m sure others will do likewise in the coming months, so long as the software is there. Hopefully that will bring extra pro user revenue.

Tim Gavin

2/3/2016 1:16 PM

Thank you for being open about not updating a version of Coda desktop this year. I’ve been toying with the idea of switching to another editor because of Emmet’s poor track record in Coda 2. I need Emmet and a reliable IDE, so I guess it’s time to say goodbye. It was fun while it lasted; Panic will always have a special place in my heart. :)

Jay Williams

2/5/2016 7:31 AM

Panic, keep up the great work! You make amazing apps. I don’t know about everyone else out there, but as a professional web developer, I’m more than willing to pay for professional apps that help me work better, and Transmit is one of those apps.

Keep up the great work, thanks!

I’d also pay for a social app developed by Panic, as I assume that the data would remain private and would not be used by third parties to ‘target’ me for advertising.

I’d also buy Firewatch, but am reluctant to join this Steam platform. A copy without the need to join an additional platform would be very welcome.

Jonas Flint (@jive)

2/12/2016 5:50 PM

No Coda 3 for 2016? eww.

Great list of apps. Looking forward for them to release in 2016.

I recently downloaded a new app from itunes, #Nearby that helps in tracking some places near by you like ATM, hotel, petrol station and much more. Here’s the link: https://itunes.apple.com/us/app/nearby/id1069337100

Will we ever see a desktop/appleTV port of StatusBoard?

> we made professional tools that aren’t really “in demand” on that platform — and that price isn’t our problem, but interest is.

There is definitely interest. What you should do is petition Apple to make professional development tools a permanent featured category on the iOS App Store.

The iPad, especially the Pro, can definitely be used for professional work, and is a great tool for getting some work done from bed, or anywhere else where carrying a full laptop would be a tiny bit too inconvenient. It’s up to Apple to highlight this capability and market it to professional users.

As for what you should make; well, you just have to ask yourself! What kind of tools YOU yourselves, as developers, would benefit from the most, if they were on iOS? Then make them!

cant wait for syncing in transmit!

Hello:

I’m in Web Design and started using Transmit for FTP then bought Coda for Coding + the built in FTP. I don’t use Tansmit anymore now that I can do both things in Coda.

I see from your blog post that you are planning on updating Transmit this year but not Coda. What incentive would I have to to buy a Transmit upgrade…? A suggestion I’ve thought before is why not combine these two products into one…?

Maybe just work on CODA, and have the FTP or Coding as 2 different modules. If somebody wants to do both he buys the Coding bundle if they only need FTP have another price and the coding features will not activated… or something like that… I hope you get my meaning…

Coda is the more complete package; hopefully you would reevaluate your development time. On a side note if it helps. I only use the desktop versions of your software, no interest on the iPad/iPhone. Find the whole iOS too limiting to do work with.

Thanks for all the updates.

Also would be interested in seeing StatusBoard ported for Apple TV.

Mohamed Hamad

3/5/2016 4:38 PM

Been a coda and transmit user for years and love em to bits. Also have all the iOS apps from panic and use em regularly. Well transmit for iOS is used a lot.

Coda for iOS for my needs really has to have git support. I have a workflow with working copy app but if this missing piece is brought in to coda for iOS, I’ll be dancing in the streets! I can leave the laptop in the office and still know I can make changes and edits on the go without disrupting the teams workflow.

I coda and build on my Mac exclusively, but I’ve been in situations on the road at meetings and had to make minor adjustments to a demo or a website before a presentation and iOS apps have saved my butt!

As for app prices, when it comes to pro apps, you can charge more. Omnigroup has amazing pro apps with almost feature parity with the desktop Mac apps and their prices go up to $75 per app and they are well worth it and pay for themselves in a week.

Git support for iOS Coda, please!

hi,

transmit? 2017?

Virat Pandey

12/21/2016 9:28 PM

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Saraali Khan

1/11/2017 5:07 AM

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